One of the quirks of Force Move is if you hold the button down it will be constantly executing a move command toward wherever your mouse cursor is pointing. While I am not actively using it, it can be important to know what this keybind is for the game you are playing in case you need to immediately stop executing a movement command. Force Attack – This keybind is the opposite of force move, and it will stop all motion and cause you to execute a basic attack regardless of whatever movement inputs were in progress.So if you drag your mouse all the way to the other side of the screen and tap force move, your character will path in a straight line to your cursor. Conceptually what this does is start your character moving to a point defined by where your mouse cursor is sitting on the screen. Force Move – This keybind will be called different things in different games, for example in Last Epoch that I have been playing most recently it is just called “Move”.Essentially to understand this process you need to understand two common concepts within ARPGs. I can’t take full credit for this because my good friend Ace set me on this path some years back, but I have adapted their processes and made them my own over the course of adapting them to several different games. So far I have figured out a way to configure pretty much every game I have played in this manner. Generally speaking, the ARPG is a genre that allows for quite a bit of customization of your keybinds. I thought this morning I would share some of this wisdom for anyone looking for a way to play these games without killing your hands in the process. However for me… I still deeply prefer the mouse and keyboard experience and have landed on a control scheme that works for me. For many, this has meant a shift to controller gaming for their ARPG fix which tends to be considerably more forgiving. At this point, I am on the late side of 40 sliding over forward towards 50, and after decades of heavy computer usage, I just can’t handle spamming the mouse button in quite the same way that I used to. The only problem with all of this is that the older I have gotten, the less forgiving the deeply repetitive process of clicking to move and attack has become on my hands. Even a good deal of my current love of Guild Wars 2 is rooted in the fact that for the most part, it owes way more lineage to Diablo than it does World of Warcraft. Good Morning Friends! If you have read my blog for any length of time you will understand that I truly and deeply love Diablo-style Action Roleplaying Games, or ARPGs as the genre tends to be collectively referred to.
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